But the opportunities ( in terms of improvements) that follow make it worth the effort. The clarity it brings is just a cherry on top. Talking about their goals, Hersh says, “Our goals are clear. We plan to be a unicorn in the next two years.“
While you aim to scale and grow, there are some conscious decisions involved. From the ideal client to the culture, every decision counts in the long haul. Atisfy exemplifies this. “We made the conscious decision to avoid large enterprises for the next year and focused on helping SMBs go to market and took on digital transformation projects – creating Growth Marketing Genie in the process. We found that by 2019, we could return to working with enterprises and perform much better and more consistently as the team we had recreated from scratch had a much stronger core, and with better players in each position, our rise and growth were much more organic, felt deserved and was simply lacking the friction it used to have” The question that arises is revenue, the chief qualifying criteria to become a unicorn. Hersh disagrees. “This is not due to a motivation driven by monetary value – but rather the effect of our new product entering the ecosystem.”
“We believe it deserves to be in the hands of as many great marketers and influencers as possible, and this journey will lead to rapid growth.“ Painting a more vivid picture, Hersh adds, “We see ourselves with two highly successful global service companies and a product that features a massive market share of the influencer and marketing space. We see the ability to use data to empower our users and personalize their experience. We most certainly see us helping a lot of businesses across the world succeed in their quest to grow.”
Not everything is perfect. Hersh says that the Game Marketing Genie® logo is one of his regrets despite the incredible attention and love. When asked about it, here’s what the CEO had to say. “We chose the name first and hosted a logo design contest. For the term Game Marketing Genie, this logo was absolute perfection – there was no denying that.”
Acknowledging the downside of the logo, Hersh reports, “ I was less matured as a marketer back when I made this decision and so my feeling was that something positive and magical would work to benefit the brand. It is, technically speaking, an excellent logo from the perspective of memorability and recognizability. Of course, the issue I see now is that we will never fully control the term genie in the English lexicon. If one day, someone were to release a parody of Aladdin with the genie doing something not so nice, it may harm our brand. I would strongly suggest resisting the urge to pick a mascot that is an already existing character in the English lexicon to future marketers and founders.” The same mistake does not occur with the parent company of Game Marketing Genie®, atisfy®, a word that itself did not exist in the English lexicon.
Atisfy is all set to introduce their next launches due in late 2020 or early 2021. When asked to elaborate, Hersh adds, “ The first will be called atisfyre – a real-time influencer marketing web app that influencers can use to earn money from running promotions faster than it has ever been possible. The aforementioned is made possible by the second product: atisfyreach, which businesses can use to run influencer marketing campaigns at an unfathomable scale. Underlying all this is maximizing each dollar’s impact on influencer marketing through our atisfyreact algorithm developed by brilliant data scientists. “